CS8092 – Computer Graphics and Multimedia – Regulation 2017 Syllabus

CS8092 – NOTES & QP

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SEMESTER QP CLICK HERE

CS8092 – SYLLABUS

UNIT I ILLUMINATION AND COLOR MODELS 

Light sources — basic illumination models — halftone patterns and dithering techniques; Properties of light — Standard primaries and chromaticity diagram; Intuitive colour concepts — RGB colour model — YIQ colour model — CMY colour model — HSV colour model — HLS colour model; Colour selection. Output primitives — points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives.

UNIT II TWO-DIMENSIONAL GRAPHICS 

Two dimensional geometric transformations — Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing — viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations — point, line, and polygon clipping algorithms.

UNIT III THREE-DIMENSIONAL GRAPHICS

Three dimensional concepts; Three dimensional object representations — Polygon surfaces- Polygon tables- Plane equations — Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations — Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations — Translation, Rotation, Scaling, composite transformations; Three dimensional viewing — viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.

UNIT IV MULTIMEDIA SYSTEM DESIGN & MULTIMEDIA FILE HANDLING 

Multimedia basics – Multimedia applications – Multimedia system architecture – Evolving technologies for multimedia – Defining objects for multimedia systems – Multimedia data interface standards – Multimedia databases. Compression and decompression – Data and file format standards – Multimedia I/O technologies – Digital voice and audio – Video image and animation – Full motion video – Storage and retrieval technologies.

UNIT V HYPERMEDIA 

Multimedia authoring and user interface — Hypermedia messaging -Mobile messaging – Hypermedia message component – Creating hypermedia message – Integrated multimedia message standards – Integrated document management – Distributed multimedia systems. CASE STUDY: BLENDER GRAPHICS Blender Fundamentals — Drawing Basic Shapes — Modelling — Shading & Textures

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